Avoid unnecessary else blocks in Go

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {

Install this rule for wispbit

Add this rule to wispbit and it will run when you open a pull request

Install this rule for Coderabbit

Copy the configuration below and add it to your repository as .coderabbit.yml in your project root.

reviews:
  path_instructions:
    - path: "*.go"
      instructions: |
                
        Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
        
        Bad:
        
        ```go
        func processValue(value int) string {
            if value > 10 {
                return "high"
            } else {
                return "low"
            }
        }
        ```
        
        ```go
        func checkItems(items []string) {
            for _, item := range items {
                if len(item) > 5 {
                    fmt.Println("Long item:", item)
                    continue
                } else {
                    fmt.Println("Short item:", item)
                }
            }
        }
        ```
        
        Good:
        
        ```go
        func processValue(value int) string {
            if value > 10 {
                return "high"
            }
            return "low"
        }
        ```
        
        ```go
        func checkItems(items []string) {
            for _, item := range items {
                if len(item) > 5 {
                    fmt.Println("Long item:", item)
                    continue
                }
                fmt.Println("Short item:", item)
            }
        }
        ```
        

Install this rule for Greptile

Greptile rules can be added through the web interface. Please see this documentation for details on how to add custom rules and context.

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

File Path Patterns:

*.go

Install this rule for GitHub Copilot

Copilot instructions can be added through the interface. See the documentation for details on how to create coding guidelines.

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

File Path Patterns:

*.go

Install this rule for Graphite Diamond

Diamond custom rules can be added through the interface. See the documentation for details on how to create custom rules.

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

File Path Patterns:

*.go

Use with Cline

Copy the rule below and ask Cline to review your code using this rule

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

Use with OpenAI Codex

Copy the rule below and ask OpenAI Codex to review your code using this rule

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

Use with Cursor

Copy the rule below and ask Cursor to review your code using this rule

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

Use with Claude Code

Copy the rule below and ask Claude Code to review your code using this rule

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```

Install this rule for Windsurf

To set up rules for Windsurf Reviews, please see this documentation

Avoid unnecessary `else` blocks when the `if` block ends with a return statement, break, continue, or similar control flow statements.
Bad:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    } else {
        return "low"
    }
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        } else {
            fmt.Println("Short item:", item)
        }
    }
}
```
Good:
```go
func processValue(value int) string {
    if value > 10 {
        return "high"
    }
    return "low"
}
```
```go
func checkItems(items []string) {
    for _, item := range items {
        if len(item) > 5 {
            fmt.Println("Long item:", item)
            continue
        }
        fmt.Println("Short item:", item)
    }
}
```